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vb.netg代碼 vbnet using

vb.net編寫(xiě)的貪吃蛇游戲,帶代碼的

需用VB實(shí)現(xiàn),代碼如下

發(fā)展壯大離不開(kāi)廣大客戶長(zhǎng)期以來(lái)的信賴與支持,我們將始終秉承“誠(chéng)信為本、服務(wù)至上”的服務(wù)理念,堅(jiān)持“二合一”的優(yōu)良服務(wù)模式,真誠(chéng)服務(wù)每家企業(yè),認(rèn)真做好每個(gè)細(xì)節(jié),不斷完善自我,成就企業(yè),實(shí)現(xiàn)共贏。行業(yè)涉及塔吊租賃等,在網(wǎng)站建設(shè)、全網(wǎng)營(yíng)銷推廣、WAP手機(jī)網(wǎng)站、VI設(shè)計(jì)、軟件開(kāi)發(fā)等項(xiàng)目上具有豐富的設(shè)計(jì)經(jīng)驗(yàn)。

'定義蛇的運(yùn)動(dòng)速度枚舉值

Private Enum tpsSpeed

QUICKLY = 0

SLOWLY = 1

End Enum

'定義蛇的運(yùn)動(dòng)方向枚舉值

Private Enum tpsDirection

D_UP = 38

D_DOWN = 40

D_LEFT = 37

D_RIGHT = 39

End Enum

'定義運(yùn)動(dòng)區(qū)域4個(gè)禁區(qū)的枚舉值

Private Enum tpsForbiddenZone

FZ_TOP = 30

FZ_BOTTOM = 5330

FZ_LEFT = 30

FZ_RIGHT = 5730

End Enum

'定義蛇頭及身體初始化數(shù)枚舉值

Private Enum tpsSnake

SNAKEONE = 1

SNAKETWO = 2

SNAKETHREE = 3

SNAKEFOUR = 4

End Enum

'定義蛇寬度的常量

Private Const SNAKEWIDTH As Integer = 100

'該過(guò)程用于顯示游戲信息

Private Sub Form_Load()

Me.Show

Me.lblTitle = "BS貪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"

Me.Caption = Me.lblTitle.Caption

frmSplash.Show 1

End Sub

'該過(guò)程用于使窗體恢復(fù)原始大小

Private Sub Form_Resize()

If Me.WindowState 1 Then

Me.Caption = ""

Me.Height = 6405 '窗體高度為 6405 緹

Me.Width = 8535 '窗體寬度為 8535 緹

Me.Left = (Screen.Width - Width) \ 2

Me.Top = (Screen.Height - Height) \ 2

End If

End Sub

'該過(guò)程用于重新開(kāi)始開(kāi)始游戲

Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您確認(rèn)要重新開(kāi)始游戲嗎?", 4 + 32, "BS貪食蛇")

If msg = 6 Then Call m_subGameInitialize

End Sub

'該過(guò)程用于暫停/運(yùn)行游戲

Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Me.chkPause.Caption = "暫停游戲(P)" Then

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Enabled = False

Me.lblPauseLab.Visible = True

Me.chkPause.Caption = "繼續(xù)游戲(R)"

Else

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Me.picMoveArea.Enabled = True

Me.lblPauseLab.Visible = False

Me.chkPause.Caption = "暫停游戲(P)"

End If

End Sub

'該過(guò)程用于顯示游戲規(guī)則

Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox " BS貪食蛇:一個(gè)規(guī)則最簡(jiǎn)單的趣味游戲,您將用鍵盤" Chr(13) _

"上的4個(gè)方向鍵來(lái)控制蛇的運(yùn)動(dòng)方向。在運(yùn)動(dòng)過(guò)程中蛇" Chr(13) _

"不能后退,蛇的頭部也不能接觸到運(yùn)動(dòng)區(qū)域的邊線以外" Chr(13) _

"和蛇自己的身體,否則就游戲失敗。在吃掉隨機(jī)出現(xiàn)的" Chr(13) _

"果子后,蛇的身體會(huì)變長(zhǎng),越長(zhǎng)難度越大。祝您好運(yùn)??!", 0 + 64, "游戲規(guī)則"

End Sub

'該過(guò)程用于顯示游戲開(kāi)發(fā)信息

Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox "BS貪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _

"" Chr(13) Chr(13) _

"由PigheadPrince設(shè)計(jì)制作" Chr(13) _

"CopyRight(C)2002,BestSoft.TCG", 0, "關(guān)于本游戲"

End Sub

'該過(guò)程用于退出游戲

Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您要退出本游戲嗎?", 4 + 32, "BS貪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Sub

'該過(guò)程用于拖動(dòng)窗體_(點(diǎn)擊圖標(biāo))

Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

ReleaseCapture

SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0

End Sub

'該共用過(guò)程用于處理窗體控制按鈕組的相關(guān)操作_(鎖定、最小化、退出)

Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)

If Button 1 Then Exit Sub

Select Case Index

Case 0 '鎖定窗體

If Me.chkWindowButton(0).Value = 1 Then

Me.imgWindowTop.BorderStyle = 0

Me.imgWindowTop.Enabled = False

Else

Me.imgWindowTop.BorderStyle = 1

Me.imgWindowTop.Enabled = True

End If

Case 1 '最小化

Me.WindowState = 1

Me.chkWindowButton(1).Value = 0

Me.Caption = "BS貪食蛇 — (V-" App.Major "." App.Minor "版本)"

Case 2 '退出

Beep

msg = MsgBox("您要退出本游戲嗎?", 4 + 32, "BS貪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Select

End Sub

'該過(guò)程用于設(shè)置蛇運(yùn)動(dòng)速度的快慢

Private Sub hsbGameSpeed_Change()

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

End Sub

'該過(guò)程用于通過(guò)鍵盤的方向鍵改變蛇的運(yùn)動(dòng)方向

Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)

Select Case g_intDirection

Case D_UP

If KeyCode = D_DOWN Then Exit Sub

Case D_DOWN

If KeyCode = D_UP Then Exit Sub

Case D_LEFT

If KeyCode = D_RIGHT Then Exit Sub

Case D_RIGHT

If KeyCode = D_LEFT Then Exit Sub

End Select

g_intDirection = KeyCode

End Sub

'該計(jì)時(shí)循環(huán)過(guò)程用于計(jì)算游戲耗費(fèi)的秒數(shù)并顯示

Private Sub tmrGameTime_Timer()

g_lngGameTime = g_lngGameTime + 1

Me.lblGameTime.Caption = g_lngGameTime "秒"

End Sub

'該計(jì)時(shí)循環(huán)過(guò)程用于控制蛇的行動(dòng)軌跡

Private Sub tmrSnakeMove_Timer()

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

Randomize

Me.picMoveArea.SetFocus

Me.picMoveArea.Cls

'確認(rèn)蛇頭的運(yùn)動(dòng)方向并獲取新的位置

Select Case g_intDirection

Case D_UP '向上運(yùn)動(dòng)

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH

Case D_DOWN '向下運(yùn)動(dòng)

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH

Case D_LEFT '向左運(yùn)動(dòng)

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

Case D_RIGHT '向右運(yùn)動(dòng)

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

End Select

'根據(jù)新的位置繪制蛇頭

lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX

lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY

lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

'移動(dòng)蛇身體其他部分的位置

For i = 2 To g_intSnakeLength

g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX

g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY

lngSnakeX = g_udtSnake(i).Snake_CurX

lngSnakeY = g_udtSnake(i).Snake_CurY

lngSnakeColor = g_udtSnake(i).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

Next i

'更新蛇舊的坐標(biāo)位置

For j = 1 To g_intSnakeLength

g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX

g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY

Next j

'判斷蛇在移動(dòng)中是否到了禁區(qū)而導(dǎo)致游戲失敗

If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇移動(dòng)到了禁區(qū),游戲失??!", 0 + 16, "BS貪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判斷蛇在移動(dòng)中是否碰到了自己的身體而導(dǎo)致游戲失敗

If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇在移動(dòng)中碰到了自己的身體,游戲失??!", 0 + 16, "BS貪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判斷蛇是否吃到了果子

If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

'累加玩家的得分并刷新得分顯示

g_intPlayerScore = g_intPlayerScore + 1

Me.lblYourScore.Caption = g_intPlayerScore "分"

Call m_subAddSnake '加長(zhǎng)蛇的身體

Call m_subGetPoint '獲取下一個(gè)果子的位置和顏色

Else

'繪制果子

lngPointX = g_udtPoint.Point_X

lngPointY = g_udtPoint.Point_Y

lngPointColor = g_udtPoint.Point_Color

Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor

End If

End Sub

'該私有子過(guò)程用于初始化游戲

Private Sub m_subGameInitialize()

Erase g_udtSnake '清空蛇的結(jié)構(gòu)數(shù)組

g_intPlayerScore = 0 '清空玩家的得分

g_lngGameTime = 0 '清空游戲耗費(fèi)的秒數(shù)

g_intDirection = D_DOWN '設(shè)定蛇的初始運(yùn)動(dòng)方向?yàn)橄?/p>

g_intSnakeLength = 4 '設(shè)定蛇的初始長(zhǎng)度

ReDim g_udtSnake(1 To g_intSnakeLength) '重新定義蛇的長(zhǎng)度

'定義蛇頭部的數(shù)據(jù)

With g_udtSnake(SNAKEONE)

.Snake_OldX = 530

.Snake_OldY = 530

.Snake_Color = vbBlack

End With

'定義蛇身第2節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKETWO)

.Snake_OldX = 530

.Snake_OldY = 430

.Snake_Color = vbGreen

End With

'定義蛇身第3節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKETHREE)

.Snake_OldX = 530

.Snake_OldY = 330

.Snake_Color = vbYellow

End With

'定義蛇身第4節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKEFOUR)

.Snake_OldX = 530

.Snake_OldY = 230

.Snake_Color = vbRed

End With

Me.picMoveArea.Visible = True

Me.lblYourScore.Caption = g_intPlayerScore "分"

Me.lblGameTime.Caption = g_lngGameTime "秒"

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Call m_subGetPoint '獲取第一個(gè)果子的位置和顏色

End Sub

vb.net畫(huà)一個(gè)矩形圖片的代碼

g?=?Me.picDisplay.CreateGraphics

Dim?mybrush?As?Brush?=?New?SolidBrush(Map_Empty_Color)

Dim?rect2?As?System.Drawing.Rectangle?=?New?System.Drawing.Rectangle(0,?0,?Map_Width,?Map_Height)

g.FillRectangle(mybrush,?rect2)

vb.net 多次滾動(dòng)抽獎(jiǎng)的程序代碼

我用多線程寫(xiě)的,你可以參考下。

系統(tǒng)界面圖如下:(注:重置功能為清除已經(jīng)中獎(jiǎng)號(hào)碼,回歸1-100都可以中獎(jiǎng)狀態(tài)。)

代碼:

public?partial?class?Form1?:?Form

{

public?Form1()

{

InitializeComponent();

}

System.Threading.Thread?g_Thread?=?null;

Listint?g_list?=?new?Listint();

int?g_Num?=?0;

delegate?void?g_delegate();

///?summary

///?開(kāi)始

///?/summary

///?param?name="sender"/param

///?param?name="e"/param

private?void?button2_Click(object?sender,?EventArgs?e)

{

if(g_list.Count==100)

{

MessageBox.Show("所有數(shù)字已使用,請(qǐng)重置!");

return;

}

button3.Enabled?=?true;

Random?r?=?new?Random();

g_delegate?dele=?ChangeTxt;

g_Thread?=?new?System.Threading.Thread(()?=

{

while(this.IsDisposed==false)

{

g_Num?=?r.Next(1,?100);

if(g_list.Contains(g_Num))

{

g_Num?=??1;

}

while(g_list.Contains(g_Num))

{

g_Num++;

}

this.Invoke(dele);

System.Threading.Thread.Sleep(50);

}

});

g_Thread.Start();

}

void?ChangeTxt()

{

label2.Text?=?g_Num.ToString();

}

///?summary

///?停止

///?/summary

///?param?name="sender"/param

///?param?name="e"/param

private?void?button3_Click(object?sender,?EventArgs?e)

{

//if(g_Thread.ThreadState==System.Threading.ThreadState.Running)

{

g_Thread.Abort();

g_list.Add(Convert.ToInt32(label2.Text));

}

button3.Enabled?=?false;

}

///?summary

///?重置

///?/summary

///?param?name="sender"/param

///?param?name="e"/param

private?void?button1_Click(object?sender,?EventArgs?e)

{

g_list.Clear();

}

private?void?Form1_FormClosed(object?sender,?FormClosedEventArgs?e)

{

System.Environment.Exit(0);

}

}

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