網(wǎng)上的java代碼在eclipse里運行方法:
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1.打開eclipse,點擊項目的空白處,選擇import;
2.選擇Existing Project into Workspace,點擊next,找到的java代碼,導(dǎo)入到eclipse中;
3.導(dǎo)入成功之后,選擇項目,鼠標(biāo)右鍵,選擇run as,選擇一個運行方式,然后運行即可。
import javax.swing.*;
import java.awt.*;
@SuppressWarnings("serial")
public class Game_block extends JLabel {
private int value;
public Game_block() {
super("go!");
value = 0;
setFont(new Font("font", Font.PLAIN, 40));
setBackground(Color.black);
}
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
String Text = String.valueOf(value);
if (value != 0){
if(value == 2)
setText("夏");
}
if (value != 0){
if(value == 4)
setText("商");
}
if (value != 0){
if(value == 8)
setText("周");
}
if (value != 0){
if(value == 16)
setText("秦");
}
if (value != 0){
if(value == 32)
setText("漢");
}
if (value != 0){
if(value == 64)
setText("三國");
}
if (value != 0){
if(value == 128)
setText("南北朝");
}
if (value != 0){
if(value == 256)
setText("隋");
}
if (value != 0){
if(value == 1024)
setText("五代十國");
}
if (value != 0){
if(value == 2048)
setText("宋遼");
}
if (value != 0){
if(value == 4096)
setText("宋金");
}
if (value != 0){
if(value == 8192)
setText("元");
}
if (value != 0){
if(value == 16384)
setText("明");
}
if (value != 0){
if(value == 32768)
setText("清");
}
if (value != 0){
if(value == 65536)
setText("現(xiàn)代");
}
else
setText("2048");
setColor();
}
public void setColor() {
if (this.value == 0)
setBackground(Color.black);
else if (this.value == 2)
setBackground(new Color(238, 228, 218));
else if (this.value == 4)
setBackground(new Color(248, 232, 248));
else if (this.value == 8)
setBackground(new Color(243, 177, 116));
else if (this.value == 16)
setBackground(new Color(243, 177, 126));
else if (this.value == 32)
setBackground(new Color(248, 149, 90));
else if (this.value == 64)
setBackground(new Color(249, 94, 50));
else if (this.value == 128)
setBackground(new Color(239, 207, 108));
else if (this.value == 256)
setBackground(new Color(239, 207, 99));
else if (this.value == 512)
setBackground(new Color(239, 203, 82));
else if (this.value == 1024)
setBackground(new Color(239, 199, 57));
else if (this.value == 2048)
setBackground(new Color(239, 195, 41));
else if (this.value == 4096)
setBackground(new Color(255, 60, 57));
else if (this.value == 8192)
setBackground(new Color(258, 60, 59));
else if (this.value == 16384)
setBackground(new Color(262, 62, 59));
else if (this.value == 32768)
setBackground(new Color(262, 64, 62));
else if (this.value == 65536)
setBackground(new Color(264, 64, 66));
}
}
______________________________________________________
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class Game_my2048 extends JFrame implements KeyListener {
Game_block[] block;
JPanel panel;
boolean numFlag;
int moveFlag;
int a ;//a 的引入是為了防止連加的情況出現(xiàn)
public Game_my2048() {
numFlag = true;
moveFlag = 0;
block = new Game_block[16];
setTitle("2048朝代版");
setSize(400, 400);
setLocation(500, 200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = (JPanel) getContentPane();
panel.setLayout(new GridLayout(4, 4, 5, 5));
addBlock();
for (int i = 0; i 2; i++)
appearBlock();
this.addKeyListener(this);
this.setVisible(true);
}
public void addBlock() {
for (int i = 0; i 16; i++) {
block[i] = new Game_block();
block[i].setHorizontalAlignment(JLabel.CENTER);
// 不透明
block[i].setOpaque(true);
panel.add(block[i]);
}
}
public void appearBlock() {
while(numFlag) {
int index = (int) (Math.random() * 16);
if (block[index].getValue() == 0) {
if (Math.random() 0.5)
block[index].setValue(2);
else
block[index].setValue(4);
break;
}
}
}
public void judgeAppear() {
int sum = 0;
for (int i = 0; i 16; i++) {
if (block[i].getValue() != 0)
sum++;
}
if (sum == 16)
numFlag = false;
}
public void upBlock() {
for (int i = 12; i 16; i++) {
int index = i;
for (int j = i - 4; j = i - 12; j -= 4) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void downBlock() {
for (int i = 0; i 4; i++) {
a = 5;
int index = i;
for (int j = i + 4; j = i + 12; j += 4) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void rightBlock() {
for (int i = 0; i = 12; i += 4) {
int index = i;
for (int j = i + 1; j = i + 3; j++) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void leftBlock() {
for (int i = 3; i = 15; i += 4) {
int index = i;
for (int j = i - 1; j = i - 3; j--) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
upBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_DOWN:
downBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_LEFT:
leftBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_RIGHT:
rightBlock();
judgeAppear();
appearBlock();
over();
break;
}
}
public void over() {
if (!numFlag moveFlag = 36) {
block[4].setText("G");
block[5].setText("A");
block[6].setText("M");
block[7].setText("E");
block[8].setText("O");
block[9].setText("V");
block[10].setText("E");
block[11].setText("R");
block[11].addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
reStart();
}
});
}
}
public void win() {
block[0].setText("Y");
block[1].setText("O");
block[2].setText("U");
block[13].setText("W");
block[14].setText("I");
block[15].setText("N");
block[15].addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
reStart();
}
});
}
public void reStart(){
numFlag=true;
moveFlag=0;
for(int i=0;i 16;i++)
block[i].setValue(0);
for (int i = 0; i 2; i++)
appearBlock();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String args[]) {
JFrame.setDefaultLookAndFeelDecorated(true);
new Game_my2048();
}
}
__________________________________________________________________________
這個代碼卻少很多功能的
Zip.java
import java.io.*;
import java.util.zip.*;
public class Zip {
static final int BUFFER = 2048; // 定義緩沖區(qū)大小
public static void main (Stringargv[]) {
try {
BufferedInputStream origin= null; // 創(chuàng)建帶有緩沖區(qū)的inputstrream
FileOutputStream dest = new
FileOutputStream("c:\\zip\\myfigs.zip"); // 創(chuàng)建文件輸出流,并打開zip文件 CheckedOutputStream checksum = new
CheckedOutputStream(dest,new Adler32()); // 創(chuàng)建過濾流,并驗證數(shù)據(jù)的完整性
ZipOutputStream out = new
ZipOutputStream(new
BufferedOutputStream(checksum)); // 創(chuàng)建壓縮文件輸出流,并傳入?yún)?shù)
//out.setMethod(ZipOutputStream.DEFLATED);
byte data[] = newbyte[BUFFER]; // 創(chuàng)建字節(jié)數(shù)組
// get a list of files fromcurrent directory
File f = newFile("."); // 創(chuàng)建File變量讀取根目錄用于文件的讀寫
String files[] = f.list(); // 讀取f文件夾下所有的文件名
for (int i=0; i files.length; i++) { // 根據(jù)文件名的數(shù)量進(jìn)行循環(huán)
System.out.println("Adding: "+files[i]); // 打印出添加的文件名到控制臺
FileInputStream fi = new
FileInputStream(files[i]); // 創(chuàng)建文件讀取流,讀取當(dāng)前循環(huán)到的文件
origin = new
BufferedInputStream(fi, BUFFER); // 把文件流放入帶有緩沖區(qū)的inputstream,并指定緩沖區(qū)大小
ZipEntry entry = newZipEntry(files[i]); // 創(chuàng)建zip壓縮入口實例化,放入當(dāng)前循環(huán)到的文件
out.putNextEntry(entry); // 輸出流中放入壓縮的文件
int count;
while((count =origin.read(data, 0,
BUFFER)) != -1) {// 當(dāng)count值等于緩沖區(qū)讀取的數(shù)據(jù)字節(jié)大小,且不等于-1
out.write(data, 0,count); // 輸出流寫入count字節(jié)大小的數(shù)據(jù)
}
origin.close();// 關(guān)閉帶有緩沖區(qū)的inputstream
}
out.close(); // 關(guān)閉輸出流
System.out.println("checksum:
"+checksum.getChecksum().getValue()); // 打印驗證壓縮文件的值到控制臺
} catch(Exception e) { // 捕捉異常
e.printStackTrace(); // 打印異常信息
}
}
}
2048朝代版玩法和2048數(shù)字版一樣,可以選擇上下左右其中一個方向去滑動,不同的是將數(shù)字變成了中國自夏開始的各個朝代,就是兩個夏拼成一個商,兩個商拼成一個周...每次碰撞后便生成下一個朝代,以此類推直到中華人民共和國完成通關(guān)。
一邊用數(shù)學(xué)邏輯玩游戲,一邊又在溫習(xí)華夏5000年歷史,讓不少人覺得這一改版對于中國人來說甚至超過了原版游戲,不過對于小編這種歷史缺乏的人群來說,2048朝代版太難,不如2048數(shù)字版簡單易懂。歷史缺乏的小伙伴當(dāng)然也可通過屏幕方塊的顏色來判斷。
當(dāng)前標(biāo)題:關(guān)于java2048朝代代碼的信息
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